![]() ![]() Not saying this is the only way to think of it but wanted to throw it in there so you didn't think I was completely dismissing thematics either.Īs for battle medicine, I take that as being completely different to using the craft activity. Remember I am talking RAW not RAI, I think RAI could go either way.įrom a story justification I see formulae being needed as being equivalent in having the knowledge enough about the rune and how it is affixed/grants power to transfer it / create them. So is this transfer of runes envisioned as a simple transfer or more like creating a new item?Ĭan you outline how it doesn't add up? Not mentioning transferring in the craft entry doesn't seem to preclude how it is used as far as I can see. You don't need to be a painter to be able to transfer a Picasso in between two picture frames, however if you want to transfer an impeller in between two different compressors you'd better be an engineer. So this all comes down to the understanding of transfer versus actually crafting an item. that just tells you how to determine skill check modifiers and DC but not how the action is actually performed (hand, no hand, healers kit, no healers kit etc). ![]() Which means that the reference in 580 could easily be like they did for Battle Medicine, i.e. Yes page 580 tells us to use the craft activity, however the craft activity on page 244 does not mention transferral at all, just the requirements for crafting new items. Ubertron_X wrote: This thing is, that regarding transferral of runes not even RAW adds up properly. The 10% cost of the rune being transferred still needs to be paid. So maybe you meant free as in zero cost to transfer at all.įor society, the ruling from Organized Play was that the labor charge was free/handwaved. I guess I could even see the society play implying runes can get shuffled around by society allied craftsmen, to help insure society agents have the best combinations of resources available to them, and perhaps just keeping the rune on inventory, and the player being able to specify what it is on is more manageable than trying to track things like in a more conventional game. I am asking as I don’t know, but that appeared to potentially your intent. ![]() When you say free, are you saying Free as in the rune is just transferred, or is it free as in you pay the crafter the 10% it would cost you to do it IF you were skilled enough to do it? If they make anything off the work, it is because they are more efficient than a PC that might ry to do the work. (150% chosen since that makes the level 2 weapon potency rune get close to the 5sp expected cost) If I had to rule something quickly for a home game, I'd go the earned income table and just say 150% of the expert column for the task level of the rune, assuming the settlement could have a skilled enough crafter. Or even expert with effective NPC levels. ![]() (Though they're only about 50/50 per attempt at a weapon potency rune).įor anything above ~level 5 runes there's not great guidance, since we don't have hireling prices for master/above. In society play, they've decreed its free.įor low level non-society play, 5sp (skilled hireling) is a pretty reasonable ballpark. ![]()
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